v0.1: Devlog #0
Devlog #0: Embarking on the Tetra Starfall Journey
Greetings, fellow travelers!
Welcome to the inaugural devlog of Tetra Starfall! I’m thrilled to share this journey with you as a solo developer venturing into the vast universe of game development.
Today marks a significant milestone as I unveil the first build of the game—a Tetris-inspired experience brimming with potential. While this initial release lacks the auditory delights of sound effects, it sets the stage for what’s to come. Be sure to peruse the Roadmap in the game’s description to glimpse the exciting features slated for future updates.
Tetra Starfall is crafted entirely in Pygame, utilizing minimal assets to deliver a pure gaming experience. As we traverse this cosmic voyage, expect the game to evolve and expand with each iteration.
My vision for Tetra Starfall is clear: to refine the Tetris foundation before introducing the thrilling dynamics of spaceship combat and enhancements. By prioritizing the core Tetris loop, we’ll lay the groundwork for a captivating journey filled with exhilarating challenges and triumphant victories.
I’m eager to hear your feedback and insights as we shape the destiny of Tetra Starfall together. Thank you for joining me on this odyssey, and may our adventures be as boundless as the stars themselves.
Until next time, happy gaming!
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